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In certain scenarios there may be events that are specific to an angle:

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This may be the case when event logging is done individually for the different angles. From some camera angles you may see things that are not visible from other angles.

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The item sequence describes timeline where the melts are put on – with gaps in between. The item to which the sequence is attached doesn’t have a hires shape – but you my create a proxy shape for easier playback. Please note that the proxy shape must cover the whole timeline of the game – so it may contain longer sequences of black frames where no video is on the melt’s timeline.

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Technical Details

On multi-cam collections set V3_CollectionType to MultiCamVideo – see Collection Types [ENT 21.3 ARC]. This clearly identifies the collection as representing a multi-cam asset. Caution: do not make V3_CollectionType inheritable – this will break nested collections in other scenarios.

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